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TGA PROJECTS

The following game projects were held by The Game Assembly that I've been part of. Each project is a cross discipline collaboration in which we use scrum and agile development to plan, prioritize and time estimate tasks. The duration for each project varies between 9-15 weeks half time with group sizes ranging between 9-14 members.

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Every project has a different genre and with it possessed it's own fair share of challenges to overcome.

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Without A Trace

First-Person-Shooter, Psychological horror

10 Weeks, 100%

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Procyon

First-Person-Shooter

15 Weeks, 50%

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Spite: Serpentide

Diablo-esque

14 Weeks, 50%

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Thorwald's Lament

Adventure, Dark Fantasy

14 Weeks, 50%

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Zombie?

2D Platformer

8 Weeks, 50%

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Stake Out

Shoot 'em up, Bullet Hell

7 Weeks, 50%

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A Christmas Carrot

Mobile Puzzle Game

6 Weeks, 50%

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R.A.T.S

Obstacle Runner

6 Weeks, 50%

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