top of page

Personal Project

Mesh Slicer

I have recreated the "blade mode" from "Metal Gear Rising Revengeance". The mechanic allows the player to split any mesh into two meshes using a rotatable plane. The goal with this feature was to refresh my 3D math skills and to try manipulating a 3D mesh’s appearance. I further pushed the project's potential by adding a character with animations and experimenting with Unity’s shader graph.

Engine: Unity

Project Time: 6 Weeks, 50%

GitHub

Overview

Mesh Slicing

Intersection Shader

Blend Tree

bottom of page