top of page
Personal Project
Mesh Slicer
I have recreated the "blade mode" from "Metal Gear Rising Revengeance". The mechanic allows the player to split any mesh into two meshes using a rotatable plane. The goal with this feature was to refresh my 3D math skills and to try manipulating a 3D mesh’s appearance. I further pushed the project's potential by adding a character with animations and experimenting with Unity’s shader graph.
bottom of page